Brand identity design

Brand Identity

An identity that survives contact with a real product.

Plenty of identities look excellent in the presentation and fall apart the moment somebody has to build a settings screen with them.

We design brands as working systems: a mark that holds at sixteen pixels, type that carries a voice, one colour that means something, and rules clear enough that other people can apply them without asking.

What we do

  • Brand identity

    The mark, the type, the colour and the logic that holds them together.

  • Naming and verbal identity

    What the thing is called, and how it talks once it has a name.

  • Creative direction

    Deciding what the work should feel like before anyone opens a design tool.

  • UI/UX design

    Where identity meets the actual screens people use. This is where most brands are won or lost.

  • Design systems

    Tokens, components and documentation, so the brand is still intact after twenty people have touched it.

How we work

  1. 01

    Scope

    Who this is for, what it competes with, and what it has to be understood as within three seconds.

  2. 02

    Design

    Directions explored properly, then one taken all the way rather than three taken halfway.

  3. 03

    Build

    The system: files, tokens, components and the rules for using them.

  4. 04

    Test

    Applied to real surfaces at real sizes, including the awkward ones.

  5. 05

    Launch

    Handover, guidelines, and the assets in the formats your team will actually need.

The same five stages run through everything we make, including our own products.

Technology we use

  • Figma
  • Design tokens
  • Variable type
  • Motion principles

Questions we get asked

Do we get the source files?
Yes. Vector logo files, the type and colour system, and the working design files. The brand belongs to you, including everything needed to keep making things with it.
Can you rebrand without rebuilding our product?
Often, yes. If the product already has a component structure, a new identity can be applied through tokens rather than a screen-by-screen rebuild. We will look at what you have and tell you which it is.
What if we only need a logo?
We will usually push back. A logo on its own tends to come apart the moment it meets a real interface. A small system is not much more work and it is the thing that actually holds.
Do you design the product as well as the brand?
Yes, and we would rather do both. The seam between brand and product is where most of the quality leaks out, and the whole point of this studio is not having that seam.

Related

Tell us what you are building.

Four short questions. A real person reads every one.

Start a project